Preview Config
lib.locale()
Config = {}
Config.Debug = {
PolyZone = false, --Shows Red Boxes for Target
DrawSprite = true --Show White Circles above the target locations
}
Config.LogEnable = true --edit the webhook in Server/Log.lua
Config.CheckVersion = true
Config.Blip = {
BlipName = "BurgerShot", --Blip Name
Enable = true,
Coords = vector3(-1188.62, -897.36, 13.8),
Options = {
Sprite = 106,
Color = 1,
Scale = 0.9,
Display = 4
}
}
-- If you want to change the red marker that appears on item processing edit this
Config.MarkerSettings = {
type = 2, -- Marker type
width = 0.2, -- Marker width
height = 0.3, -- Marker height
color = { r = 255, g = 0, b = 0, a = 100 } -- Marker color
}
Config.TextUI = 'ox_lib' --'ox_lib', 'qb-core', 'jg-textui', 'esx_textui', 'cd_drawtextui'
Config.Society = {
enable = true,
society_script = "qb-banking", --esx_society, qb-management,qb-banking
}
Config.Target = "qb-target" --ox-target, qb-target
Config.Notify = 'ox' --ox, esx, okok,qb,wasabi,custom
Config.ShopMode = 'automatic' -- 'self' , 'automatic'
--for ox inventory ox_inventory/web/images/
--for qausar inventory qs-inventory/html/images/
--for qb-inventory qb-inventory/html/images/
--for ps-inventory ps-inventory/html/images/
--for codem inventory codem-inventory/html/images/
--for ak47 inventory ak47_inventory/web/build/images/
Config.Invimages = 'qb-inventory/html/images/' -- Image path for your inventory
Config.Jobname = 'burgershot' -- Job Name
Config.Progressbar = 'ox_lib' -- qb, ox_lib, ox_lib_circle
--This is remove the green zone markers and enable target
Config.RemoveMarkers = true
Config.StashInventory = {
--Stash
StashSlot = 60,
StashWeight = 80000,
--Table
TableSlot = 10,
TableWeight = 20000,
--Counter
CounterSlot = 10,
CounterWeight = 20000,
}
Config.BillingMenu = 'qb-phone' -- 'esx_billing','qb-phone','s1n_billing','okokBilling'
Config.MaxBillAmount = 1000
Config.Clothing = 'qb-clothing' --esx_skin,illenium-appearance,fivem-appearance,qb-clothing
Config.Uniforms = {
clothes = {
male = {
tshirt_1 = 0, tshirt_2 = 0,
torso_1 = 0, torso_2 = 0,
decals_1 = 0, decals_2 = 0,
arms = 0,
pants_1 = 0, pants_2 = 0,
shoes_1 = 0, shoes_2 = 0,
helmet_1 = 0, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 0, ears_2 = 0
},
female = {
tshirt_1 = 0, tshirt_2 = 0,
torso_1 = 0, torso_2 = 0,
decals_1 = 0, decals_2 = 0,
arms = 0,
pants_1 = 0, pants_2 = 0,
shoes_1 = 0, shoes_2 = 0,
helmet_1 = 0, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 0, ears_2 = 0
}
},
}
Config.CheckCanCarryItem = false -- Only for ESX
Config.Shop = {
Clothing = {
Coords = vector3(-1219.734, -1045.373, 8.283),
},
management = vector3(-1188.28, -898.24, 13.798), --Where you can manage your shop
fridge = vector3(-1184.11, -900.62, 13.8), -- From where you will buy ingrediants
process = vector3(-1189.716, -901.799, 13.798),
shop = { --Shop buy menu
vector3(-1190.18, -894.71, 13.8),
},
storagestash = vector3(-1192.513, -898.568, 13.798),
bossmenu = vector3(-1198.496, -897.258, 13.798),
Storage = {
label = "Fridge",
items = {
Burger = {
{ name= "bs_piece", label= "Piece", price =50, amount = 50},
{ name = "bs_bun", label="Burger Bun", price = 50, amount = 50},
{ name = "bs_jalapeno", label="Jalapeno", price = 50, amount = 50},
{ name = "bs_pepperoni", label="Pepperoni", price = 50, amount = 50},
{ name = "bs_cheese_slice", label="Cheese Slice", price = 50, amount = 50},
{ name = "bs_beef_patty", label="Beef patty", price = 50, amount = 50},
{ name = "bs_mushroom", label="Mushroom", price = 50, amount = 50},
{ name = "bs_fish_fillet", label="Fish Fillet", price = 50, amount = 50},
{ name = "bs_bbq_sauce", label="BBQ Sauce", price = 50, amount = 50},
{ name = "bs_onion", label="Onion", price = 50, amount = 50},
},
Fries = {
{name = "bs_potato",label="Potato", price = 50, amount = 50},
{ name = "bs_parmesan_cheese", label="Parmesan Cheese", price = 50, amount = 50},
{ name = "bs_cajun_seasoning", label="Cajun Seasoning", price = 50, amount = 50},
{ name = "bs_truffle_oil", label="Truffle Oil", price = 50, amount = 50},
{ name = "bs_tortilla", label="Tortilla", price = 50, amount = 50},
{ name = "bs_tomato", label="Tomato", price = 50, amount = 50},
{ name = "bs_piece", label="Piece", price = 50, amount = 50},
{ name = "bs_chicken", label="Chicken", price = 50, amount = 50},
{ name = "bs_honey", label="Honey", price = 50, amount = 50},
{ name = "bs_buffalo_sauce", label="Buffalo Sauce", price = 50, amount = 50},
{ name = "bs_rice", label="Rice", price = 50, amount = 50},
},
Drinks = {
{name = "bs_emptycup",label="Empty Cup", price = 50, amount = 50},
},
}
},
ItemOrder = { --This Should Matches the Category Name
"Burgers",
"Fries",
"Drinks"
},
categories = {
Burgers = { -- Do not change
label = "Burgers", -- Do not change
icon = "fa-hamburger",
workingcoords = vector3(-1185.359, -899.329, 13.798),
items = {
bs_zinger_burger = {
label="Zinger Burger",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_piece', label="Burgershot Piece", quantity = 1 },
{ item = 'bs_bun', label="BurgerShot Bun", quantity = 1 },
},
},
bs_zinger_stacker = {
label="Zinger Stacker",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_piece', label="Burgershot Piece", quantity = 1 },
{ item = 'bs_bun', label="BurgerShot Bun", quantity = 1 },
{ item = 'bs_jalapeno', label="BurgerShot Jalapeno", quantity = 1 },
},
},
bs_kentucky_burger = {
label="Kentucky Burger",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_piece', label="Burgershot Piece", quantity = 1 },
{ item = 'bs_bun', label="BurgerShot Bun", quantity = 1 },
{ item = 'bs_pepperoni',label="BurgerShot Pepperoni", quantity = 1 },
},
},
bs_mighty_zinger = {
label="Mighty Burger",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_piece', label="Burgershot Piece", quantity = 1 },
{ item = 'bs_bun', label="BurgerShot Bun", quantity = 1 },
{ item = 'bs_cheese_slice',label="Cheese Slice", quantity = 1 },
},
},
bs_mushroom_veggie_burger = {
label="Mushroom Vegie Burger",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_bun', label="BurgerShot Bun", quantity = 1 },
{ item = 'bs_beef_patty',label="Beef Patty", quantity = 1 },
{ item = 'bs_mushroom',label="Mushroom", quantity = 1 },
},
},
bs_steakhouse_whooper = {
label="Steakhouse Whooper Burger",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_bun', label="BurgerShot Bun", quantity = 1 },
{ item = 'bs_beef_patty',label="Beef Patty", quantity = 1 },
{ item = 'bs_cheese_slice',label="Cheese Slice", quantity = 1 },
},
},
bs_fish_burger = {
label="Fish Burger",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_bun', label="BurgerShot Bun", quantity = 1 },
{ item = 'bs_fish_fillet',label="Fish Fillet", quantity = 1 },
{ item = 'bs_cheese_slice',label="Cheese Slice", quantity = 1 },
},
},
bs_double_cheese_burger = {
label="Double Cheese Burger",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_bun', label="BurgerShot Bun", quantity = 1 },
{ item = 'bs_beef_patty',label="Beef Patty", quantity = 1 },
{ item = 'bs_cheese_slice',label="Cheese Slice", quantity = 1 },
{ item = 'bs_jalapeno', label="BurgerShot Jalapeno", quantity = 1 },
},
},
bs_bbq_burger = {
label="BBQ Burger",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_bun', label="BurgerShot Bun", quantity = 1 },
{ item = 'bs_beef_patty',label="Beef Patty", quantity = 1 },
{ item = 'bs_bbq_sauce',label="BBQ Sauce", quantity = 1 },
},
},
bs_signature_whooper = {
label = "Signature Whooper Burger",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_bun', label="BurgerShot Bun", quantity = 1 },
{ item = 'bs_beef_patty',label="Beef Patty", quantity = 1 },
{ item = 'bs_jalapeno', label="BurgerShot Jalapeno", quantity = 1 },
{ item = 'bs_bbq_sauce',label="BBQ Sauce", quantity = 1 },
},
},
bs_whooper_jr = {
label="Whooper Jr Burger",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_bun', label="BurgerShot Bun", quantity = 1 },
{ item = 'bs_beef_patty',label="Beef Patty", quantity = 1 },
},
},
bs_long_cheesy_onion_beef = {
label="Long Cheesy Beef Burger",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_bun', label="BurgerShot Bun", quantity = 1 },
{ item = 'bs_beef_patty',label="Beef Patty", quantity = 1 },
{ item = 'bs_cheese_slice',label="Cheese Slice", quantity = 1 },
{ item = 'bs_onion',label="Burgershot Onion", quantity = 1 },
},
},
}
},
-- Cold Drinks
Drinks = {
label = "Drinks", -- Do not change
icon = "fa-glass-martini-alt",
workingcoords = vector3(-1190.863, -897.464, 13.798),
items = {
bs_chillwave_cola = {
label="Chillwave Cola",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_emptycup',label="BurgerShot Empty Cup", quantity = 1 },
},
},
bs_fizzberry_splash = {
label="Fizzberry Splash",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_emptycup',label="BurgerShot Empty Cup", quantity = 1 },
},
},
bs_lemonlush_soda = {
label="Lemonlush Soda",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_emptycup',label="BurgerShot Empty Cup", quantity = 1 },
},
},
bs_zesty_zing = {
label="Zesty Zing",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_emptycup',label="BurgerShot Empty Cup", quantity = 1 },
},
},
}
},
Fries = {
label = "Fries", -- Do not change
icon = "fa-utensils",
workingcoords = vector3(-1186.319, -901.167, 13.798),
items = {
bs_classic_salted_fries = {
label="Classic Salted Fries",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_potato',label="BurgerShot Potato", quantity = 1 },
},
},
bs_garlic_parmesan_fries = {
label="Garlic Parmesan Fires",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_potato',label="BurgerShot Potato", quantity = 1 },
{ item = 'bs_parmesan_cheese', label="Parmesan Cheese", quantity = 1 },
},
},
bs_spicy_cajun_fries = {
label="Spicy Cajun Fries",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_potato',label="BurgerShot Potato", quantity = 1 },
{ item = 'bs_cajun_seasoning', label="Cajun Seasoning", quantity = 1 },
},
},
bs_truffle_fries = {
label="Truffle Fries",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_potato',label="BurgerShot Potato", quantity = 1 },
{ item = 'bs_truffle_oil',label="Truffle Oil", quantity = 1 },
},
},
bs_sweet_potato_fries = {
label="Sweet Potato Fries",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_potato',label="BurgerShot Potato", quantity = 1 },
},
},
bs_twister = {
label="Twister",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_tortilla',label="Truffle Oil", quantity = 1 },
{ item = 'bs_tomato',label="Truffle Oil", quantity = 1 },
{ item = 'bs_piece', label="Burgershot Piece", quantity = 1 },
},
},
bs_nuggets = {
label="Nuggets",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_chicken',label="Chicken", quantity = 1 },
},
},
bs_wings = {
label="Wings",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_chicken',label="Chicken", quantity = 1 },
},
},
bs_honey_wings = {
label="Honey Wings",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_chicken',label="Chicken", quantity = 1 },
{ item = 'bs_honey',label="Honey", quantity = 1 },
},
},
bs_buffalo_wings = {
label="Buffalo Wings",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_chicken',label="Chicken", quantity = 1 },
{ item = 'bs_buffalo_sauce',label="Buffalo Sauce", quantity = 1 },
},
},
bs_chicken_piece = {
label="Chicken Piece",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_chicken',label="Chicken", quantity = 1 },
},
},
bs_spicy_rice = {
label="Spicy Rice",
price = 50, -- For starting price
reward = 1, -- Item reward on completing
duration = 10000,
required = { -- Required items for crafting
{ item = 'bs_rice',label="Rice", quantity = 1 },
{ item = 'bs_piece', label="Burgershot Piece", quantity = 1 },
},
},
},
},
},
}
Config.Chairs = {
--Seating
{coords = vector4(-1195.36, -892.38, 13.85, 129.92),stand = vector3(-1195.57, -891.54, 13.8), minZ = 13.5, maxZ = 14.0, w = 0.3, h = 0.45},
{coords = vector4(-1194.90, -893.13, 13.85, 124.36),stand =vector3(-1194.32, -892.69, 13.8), minZ = 13.5, maxZ = 14.0, w = 0.3, h = 0.45},
{coords = vector4(-1194.31, -893.87, 13.85, 125.49),stand =vector3(-1193.78, -893.51, 13.8), minZ = 13.5, maxZ = 14.0, w = 0.3, h = 0.45},
{coords = vector4(-1193.88, -894.72, 13.85, 125.07),stand =vector3(-1193.22, -894.13, 13.8), minZ = 13.5, maxZ = 14.0, w = 0.3, h = 0.45},
{coords = vector4(-1193.22, -895.58, 13.85, 128.15),stand =vector3(-1192.6, -895.0, 13.8), minZ = 13.5, maxZ = 14.0, w = 0.3, h = 0.45},
{coords = vector4(-1192.76, -896.15, 13.85, 125.53),stand =vector3(-1192.19, -895.68, 13.8), minZ = 13.5, maxZ = 14.0, w = 0.3, h = 0.45},
}
Config.Tables = {
{ name = "BurgerShot Table 01", coords = vector3(-1195.878, -893.18, 13.55), heading = 211.96, minZ = 13.45, maxZ = 14.0, w = 0.75, h = 1.25, },
{ name = "BurgerShot Table 02", coords = vector3(-1194.84, -894.67, 13.55), heading = 211.96, minZ = 13.45, maxZ = 14.0, w = 0.75, h = 1.25, },
{ name = "BurgerShot Table 03", coords = vector3(-1193.737, -896.377, 13.55), heading = 211.96, minZ = 13.45, maxZ = 14.0, w = 0.75, h = 1.25, },
}
Config.Billing = {
{ name = "BurgerShot Billing Counter 1", coords = vec3(-1187.54, -893.49, 14.0), heading = 32.5, minZ = 13.8, maxZ = 14.3, w = 0.5, h = 0.35, },
{ name = "BurgerShot Billing Counter 2", coords = vec3(-1189.0, -894.81, 14.0), heading = 32.5, minZ = 13.8, maxZ = 14.3, w = 0.5, h = 0.35, },
{ name = "BurgerShot Billing Counter 3", coords = vec3(-1190.6, -895.6, 14.0), heading = 32.5, minZ = 13.9, maxZ = 14.2, w = 0.5, h = 0.5, },
{ name = "BurgerShot Billing Driveby", coords =vector3(-1194.794, -905.006, 14.0), heading = 170, minZ = 13.8, maxZ = 14.3, w = 0.5, h = 0.35, },
}
Config.Counter = {
{ name = "BurgerShot Counter 01", coords = vec3(-1188.23, -894.19, 14.0), heading = 32.5, minZ = 13.8, maxZ = 14.2, w = 0.5, h = 0.6, },
{ name = "BurgerShot Counter 02", coords = vec3(-1189.81, -895.15, 14.0), heading = 32.5, minZ = 13.8, maxZ = 14.2, w = 0.5, h = 0.6, },
{ name = "BurgerShot Counter 03", coords = vec3(-1194.01, -905.27, 13.8), heading = 0, minZ = 13.7, maxZ = 13.9, w = 0.5, h = 0.5, },
}
--This is Used When Config.RemoveMarkers = true
Config.TargetCoords = {
Fridge = {
{ name = ""..Config.Jobname.." Fridge", coords =vector3(-1184.003, -900.661, 13.798),heading=32.5, minZ = 13.5, maxZ = 13.9, w = 1.0, h = 0.8, }
},
Management = {
{ name = ""..Config.Jobname.." Management", coords =vec3(-1188.81, -897.83, 13.95),heading=32.5, minZ = 13.85, maxZ = 14.1, w = 0.5, h = 0.5, }
},
Process = {
{ name = ""..Config.Jobname.." Process", coords =vec3(-1188.2, -901.2, 13.7),heading=305.0, minZ = 13.55, maxZ = 13.75, w = 0.45, h = 0.35, }
},
Stash = {
{ name = ""..Config.Jobname.." Stash", coords =vec3(-1192.5, -898.1, 13.8),heading=94.85, minZ = 13.7, maxZ = 13.9, w = 0.5, h = 1, }
},
BossMenu = {
{ name = ""..Config.Jobname.." BossMenu", coords =vec3(-1199.0, -897.75, 13.75),heading=94.25, minZ = 13, maxZ = 14.5, w = 0.5, h = 0.6, }
},
Clothing = {
{ name = ""..Config.Jobname.." Clothing", coords =vector3(-1219.734, -1045.373, 8.283),heading=273.37, minZ = 8.1, maxZ = 8.4, w = 1.0, h = 0.8, }
}
}
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