Pulse Scipts
StoreDiscordGithub
  • Documentation for Pulse Scripts
  • Paid Scripts
    • 💰Drug Dealer V2
      • Installation
      • Config File
      • Server Exports
    • 🔓Wheel Lock
      • Installation
      • Config File
    • 🥙Restaurants
      • 😻UwU Cat Cafe
        • Installation
        • Preview Config
        • Common Issues
      • 🍔HornyBurgers
        • Installation
        • Preview Config
        • Common Issues
      • ☕Bean Machine
        • Installation
        • Preview Config
        • Common Issues
      • 🧋BubbleGum Cafe
        • Installation
        • Preview Config
        • Common Issues
      • 🍕Pizza This
        • Installation
        • Preview Config
        • Common Issues
      • 🐟Pearls
        • Installation
        • Preview Config
        • Common Issues
      • 🍔BurgerShot
        • Installation
        • Preview Config
        • Common Issues
      • 🍅UpnAtom
        • Installation
        • Preview Config
        • Common Issues
      • 🌮Taco
        • Installation
        • Preview Config
        • Common Issues
      • 🍩Rusty Browns
        • Installation
        • Preview Config
        • Common Issues
  • 🆓Free Scripts
    • 🖨️Printer
      • Installation
      • Config File
      • Common Issues
    • 💵Fraud
      • Installation
      • Config File
    • 💲Check Player Money
      • Installation
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  1. Paid Scripts
  2. Restaurants
  3. BurgerShot

Preview Config

lib.locale()
Config = {}
Config.Debug = {
    PolyZone = false, --Shows Red Boxes for Target
    DrawSprite = true --Show White Circles above the target locations
}
Config.LogEnable = true --edit the webhook in Server/Log.lua
Config.CheckVersion = true
Config.Blip = {
    BlipName = "BurgerShot", --Blip Name
    Enable = true,
    Coords = vector3(-1188.62, -897.36, 13.8),
    Options = {
        Sprite = 106,
        Color = 1,
        Scale = 0.9,
        Display = 4
    }
}
-- If you want to change the red marker that appears on item processing edit this
Config.MarkerSettings = {
    type = 2, -- Marker type
    width = 0.2, -- Marker width
    height = 0.3, -- Marker height
    color = { r = 255, g = 0, b = 0, a = 100 } -- Marker color
}
Config.TextUI = 'ox_lib' --'ox_lib', 'qb-core', 'jg-textui', 'esx_textui', 'cd_drawtextui'
Config.Society = {
    enable  = true,
    society_script = "qb-banking", --esx_society, qb-management,qb-banking
}
Config.Target = "qb-target" --ox-target, qb-target
Config.Notify = 'ox' --ox, esx, okok,qb,wasabi,custom
Config.ShopMode = 'automatic' -- 'self' , 'automatic'
--for ox inventory ox_inventory/web/images/
--for qausar inventory qs-inventory/html/images/
--for qb-inventory qb-inventory/html/images/
--for ps-inventory ps-inventory/html/images/
--for codem inventory codem-inventory/html/images/
--for ak47 inventory ak47_inventory/web/build/images/
Config.Invimages = 'qb-inventory/html/images/' -- Image path for your inventory
Config.Jobname = 'burgershot' -- Job Name
Config.Progressbar = 'ox_lib' -- qb, ox_lib, ox_lib_circle
--This is remove the green zone markers and enable target
Config.RemoveMarkers = true

Config.StashInventory = {
    --Stash
    StashSlot = 60,
    StashWeight = 80000,
    --Table
    TableSlot = 10,
    TableWeight = 20000,
    --Counter
    CounterSlot = 10,
    CounterWeight = 20000,
}

Config.BillingMenu = 'qb-phone' -- 'esx_billing','qb-phone','s1n_billing','okokBilling'
Config.MaxBillAmount = 1000
Config.Clothing = 'qb-clothing' --esx_skin,illenium-appearance,fivem-appearance,qb-clothing
Config.Uniforms = {
    clothes = {
		male = {
			tshirt_1 = 0,  tshirt_2 = 0,
			torso_1 = 0,   torso_2 = 0,
			decals_1 = 0,   decals_2 = 0,
			arms = 0,
			pants_1 = 0,   pants_2 = 0,
			shoes_1 = 0,   shoes_2 = 0,
			helmet_1 = 0,  helmet_2 = 0,
			chain_1 = 0,    chain_2 = 0,
			ears_1 = 0,     ears_2 = 0
		},
		female = {
			tshirt_1 = 0,  tshirt_2 = 0,
			torso_1 = 0,   torso_2 = 0,
			decals_1 = 0,   decals_2 = 0,
			arms = 0,
			pants_1 = 0,   pants_2 = 0,
			shoes_1 = 0,   shoes_2 = 0,
			helmet_1 = 0,  helmet_2 = 0,
			chain_1 = 0,    chain_2 = 0,
			ears_1 = 0,     ears_2 = 0
		}
	},
}
Config.CheckCanCarryItem = false -- Only for ESX
Config.Shop = {
    Clothing = {
        Coords = vector3(-1219.734, -1045.373, 8.283),
    },
    management = vector3(-1188.28, -898.24, 13.798), --Where you can manage your shop
    fridge = vector3(-1184.11, -900.62, 13.8), -- From where you will buy ingrediants
    process = vector3(-1189.716, -901.799, 13.798), 
    shop = { --Shop buy menu
        vector3(-1190.18, -894.71, 13.8),
    },
    storagestash = vector3(-1192.513, -898.568, 13.798),
    bossmenu = vector3(-1198.496, -897.258, 13.798),
    Storage = {
		label = "Fridge",
		items = {
            Burger = {
                { name= "bs_piece", label= "Piece", price =50, amount = 50},
                { name = "bs_bun", label="Burger Bun", price = 50, amount = 50},
                { name = "bs_jalapeno", label="Jalapeno", price = 50, amount = 50},
                { name = "bs_pepperoni", label="Pepperoni", price = 50, amount = 50},
                { name = "bs_cheese_slice", label="Cheese Slice", price = 50, amount = 50},
                { name = "bs_beef_patty", label="Beef patty", price = 50, amount = 50},
                { name = "bs_mushroom", label="Mushroom", price = 50, amount = 50},
                { name = "bs_fish_fillet", label="Fish Fillet", price = 50, amount = 50},
                { name = "bs_bbq_sauce", label="BBQ Sauce", price = 50, amount = 50},
                { name = "bs_onion", label="Onion", price = 50, amount = 50}, 
            },
            Fries = {
                {name = "bs_potato",label="Potato", price = 50, amount = 50},
                { name = "bs_parmesan_cheese", label="Parmesan Cheese", price = 50, amount = 50},
                { name = "bs_cajun_seasoning", label="Cajun Seasoning", price = 50, amount = 50},
                { name = "bs_truffle_oil", label="Truffle Oil", price = 50, amount = 50},
                { name = "bs_tortilla", label="Tortilla", price = 50, amount = 50},
                { name = "bs_tomato", label="Tomato", price = 50, amount = 50},
                { name = "bs_piece", label="Piece", price = 50, amount = 50},
                { name = "bs_chicken", label="Chicken", price = 50, amount = 50},
                { name = "bs_honey", label="Honey", price = 50, amount = 50},
                { name = "bs_buffalo_sauce", label="Buffalo Sauce", price = 50, amount = 50},
                { name = "bs_rice", label="Rice", price = 50, amount = 50},          
            },
            Drinks = {
                {name = "bs_emptycup",label="Empty Cup", price = 50, amount = 50},
            },
        }
	},
    ItemOrder = { --This Should Matches the Category Name
        "Burgers",
        "Fries",
        "Drinks"
       
    },
    categories = {
        Burgers = { -- Do not change
            label = "Burgers", -- Do not change
            icon = "fa-hamburger",
            workingcoords = vector3(-1185.359, -899.329, 13.798),
            items = {
                bs_zinger_burger = {
                    label="Zinger Burger", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                        { item = 'bs_piece', label="Burgershot Piece", quantity = 1 },
                        { item = 'bs_bun', label="BurgerShot Bun", quantity = 1 },
                    },
                },
                bs_zinger_stacker = {
                    label="Zinger Stacker", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                        { item = 'bs_piece', label="Burgershot Piece", quantity = 1 },
                        { item = 'bs_bun', label="BurgerShot Bun", quantity = 1 },
                        { item = 'bs_jalapeno', label="BurgerShot Jalapeno", quantity = 1 },
                    },
                },
                bs_kentucky_burger = {
                    label="Kentucky Burger", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                        { item = 'bs_piece', label="Burgershot Piece", quantity = 1 },
                        { item = 'bs_bun', label="BurgerShot Bun", quantity = 1 },
                        { item = 'bs_pepperoni',label="BurgerShot Pepperoni", quantity = 1 },
                    },
                },
                bs_mighty_zinger = {
                    label="Mighty Burger", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                        { item = 'bs_piece', label="Burgershot Piece", quantity = 1 },
                        { item = 'bs_bun', label="BurgerShot Bun", quantity = 1 },
                        { item = 'bs_cheese_slice',label="Cheese Slice", quantity = 1 },
                    },
                },
                
                bs_mushroom_veggie_burger = {
                    label="Mushroom Vegie Burger", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                        { item = 'bs_bun', label="BurgerShot Bun", quantity = 1 },
                        { item = 'bs_beef_patty',label="Beef Patty", quantity = 1 },
                        { item = 'bs_mushroom',label="Mushroom", quantity = 1 },
                    },
                },
                bs_steakhouse_whooper = {
                    label="Steakhouse Whooper Burger", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                        { item = 'bs_bun', label="BurgerShot Bun", quantity = 1 },
                        { item = 'bs_beef_patty',label="Beef Patty", quantity = 1 },
                        { item = 'bs_cheese_slice',label="Cheese Slice", quantity = 1 },
                    },
                },
                bs_fish_burger = {
                    label="Fish Burger", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                        { item = 'bs_bun', label="BurgerShot Bun", quantity = 1 },
                        { item = 'bs_fish_fillet',label="Fish Fillet", quantity = 1 },
                        { item = 'bs_cheese_slice',label="Cheese Slice", quantity = 1 },
                    },
                },
                bs_double_cheese_burger = {
                    label="Double Cheese Burger", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                        { item = 'bs_bun', label="BurgerShot Bun", quantity = 1 },
                        { item = 'bs_beef_patty',label="Beef Patty", quantity = 1 },
                        { item = 'bs_cheese_slice',label="Cheese Slice", quantity = 1 },
                        { item = 'bs_jalapeno', label="BurgerShot Jalapeno", quantity = 1 },
                    },
                },
                bs_bbq_burger = {
                    label="BBQ Burger", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                        { item = 'bs_bun', label="BurgerShot Bun", quantity = 1 },
                        { item = 'bs_beef_patty',label="Beef Patty", quantity = 1 },
                        { item = 'bs_bbq_sauce',label="BBQ Sauce", quantity = 1 },
                    },
                },
                bs_signature_whooper = {
                    label = "Signature Whooper Burger", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                        { item = 'bs_bun', label="BurgerShot Bun", quantity = 1 },
                        { item = 'bs_beef_patty',label="Beef Patty", quantity = 1 },
                        { item = 'bs_jalapeno', label="BurgerShot Jalapeno", quantity = 1 },
                        { item = 'bs_bbq_sauce',label="BBQ Sauce", quantity = 1 },
                    },
                },
                bs_whooper_jr = {
                    label="Whooper Jr Burger", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                        { item = 'bs_bun', label="BurgerShot Bun", quantity = 1 },
                        { item = 'bs_beef_patty',label="Beef Patty", quantity = 1 },
                    },
                },
                bs_long_cheesy_onion_beef = {
                    label="Long Cheesy Beef Burger", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                        { item = 'bs_bun', label="BurgerShot Bun", quantity = 1 },
                        { item = 'bs_beef_patty',label="Beef Patty", quantity = 1 },
                        { item = 'bs_cheese_slice',label="Cheese Slice", quantity = 1 },
                        { item = 'bs_onion',label="Burgershot Onion", quantity = 1 },
                    },
                },
            }
        },
        -- Cold Drinks
        Drinks = {
            label = "Drinks", -- Do not change
            icon = "fa-glass-martini-alt",
            workingcoords = vector3(-1190.863, -897.464, 13.798),
            items = {
                bs_chillwave_cola = {
                    label="Chillwave Cola", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                    { item = 'bs_emptycup',label="BurgerShot Empty Cup", quantity = 1 },
                    },
                },
                bs_fizzberry_splash = {
                    label="Fizzberry Splash", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                    { item = 'bs_emptycup',label="BurgerShot Empty Cup", quantity = 1 },
                    },
                },
                bs_lemonlush_soda = {
                    label="Lemonlush Soda", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                    { item = 'bs_emptycup',label="BurgerShot Empty Cup", quantity = 1 },
                    },
                },
                bs_zesty_zing = {
                    label="Zesty Zing", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                    { item = 'bs_emptycup',label="BurgerShot Empty Cup", quantity = 1 },
                    },
                },
            }
        },
        Fries = {
            label = "Fries", -- Do not change
            icon = "fa-utensils",
            workingcoords = vector3(-1186.319, -901.167, 13.798),
            items = {
                bs_classic_salted_fries = {
                    label="Classic Salted Fries", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                        { item = 'bs_potato',label="BurgerShot Potato", quantity = 1 },
                    },
                },
                bs_garlic_parmesan_fries = {
                    label="Garlic Parmesan Fires", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                        { item = 'bs_potato',label="BurgerShot Potato", quantity = 1 },
                        { item = 'bs_parmesan_cheese', label="Parmesan Cheese", quantity = 1 },
                    },
                },
                bs_spicy_cajun_fries = {
                    label="Spicy Cajun Fries", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                        { item = 'bs_potato',label="BurgerShot Potato", quantity = 1 },
                        { item = 'bs_cajun_seasoning', label="Cajun Seasoning", quantity = 1 },
                    },
                },
                bs_truffle_fries = {
                    label="Truffle Fries", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                        { item = 'bs_potato',label="BurgerShot Potato", quantity = 1 },
                        { item = 'bs_truffle_oil',label="Truffle Oil", quantity = 1 },
                    },
                },
                bs_sweet_potato_fries = {
                    label="Sweet Potato Fries", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                        { item = 'bs_potato',label="BurgerShot Potato", quantity = 1 },
                    },
                },
                bs_twister = {
                    label="Twister", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                        { item = 'bs_tortilla',label="Truffle Oil", quantity = 1 },
                        { item = 'bs_tomato',label="Truffle Oil", quantity = 1 },
                        { item = 'bs_piece', label="Burgershot Piece", quantity = 1 },
                    },
                },
                bs_nuggets = {
                    label="Nuggets", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                        { item = 'bs_chicken',label="Chicken", quantity = 1 },
                    },
                },
                bs_wings = {
                    label="Wings", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                        { item = 'bs_chicken',label="Chicken", quantity = 1 },
                    },
                },
                bs_honey_wings = {
                    label="Honey Wings", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                        { item = 'bs_chicken',label="Chicken", quantity = 1 },
                        { item = 'bs_honey',label="Honey", quantity = 1 },
                    },
                },
                bs_buffalo_wings = {
                    label="Buffalo Wings", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                        { item = 'bs_chicken',label="Chicken", quantity = 1 },
                        { item = 'bs_buffalo_sauce',label="Buffalo Sauce", quantity = 1 },
                    },
                },
                bs_chicken_piece = {
                    label="Chicken Piece", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                        { item = 'bs_chicken',label="Chicken", quantity = 1 },
                    },
                },
                bs_spicy_rice = {
                    label="Spicy Rice", 
                    price = 50, -- For starting price
                    reward = 1, -- Item reward on completing
                    duration = 10000,
                    required = { -- Required items for crafting
                        { item = 'bs_rice',label="Rice", quantity = 1 },
                        { item = 'bs_piece', label="Burgershot Piece", quantity = 1 },
                    },
                },
            },
        },
    },
}
Config.Chairs = {
       --Seating
       {coords = vector4(-1195.36, -892.38, 13.85, 129.92),stand = vector3(-1195.57, -891.54, 13.8), minZ = 13.5, maxZ = 14.0, w = 0.3, h = 0.45},
       {coords = vector4(-1194.90, -893.13, 13.85, 124.36),stand =vector3(-1194.32, -892.69, 13.8), minZ = 13.5, maxZ = 14.0, w = 0.3, h = 0.45},
       {coords = vector4(-1194.31, -893.87, 13.85, 125.49),stand =vector3(-1193.78, -893.51, 13.8), minZ = 13.5, maxZ = 14.0, w = 0.3, h = 0.45},
       {coords = vector4(-1193.88, -894.72, 13.85, 125.07),stand =vector3(-1193.22, -894.13, 13.8), minZ = 13.5, maxZ = 14.0, w = 0.3, h = 0.45},
       {coords = vector4(-1193.22, -895.58, 13.85, 128.15),stand =vector3(-1192.6, -895.0, 13.8), minZ = 13.5, maxZ = 14.0, w = 0.3, h = 0.45},
       {coords = vector4(-1192.76, -896.15, 13.85, 125.53),stand =vector3(-1192.19, -895.68, 13.8), minZ = 13.5, maxZ = 14.0, w = 0.3, h = 0.45},
   }
Config.Tables = {
    { name = "BurgerShot Table 01", coords = vector3(-1195.878, -893.18, 13.55), heading = 211.96, minZ = 13.45, maxZ = 14.0, w = 0.75, h = 1.25, },
    { name = "BurgerShot Table 02", coords = vector3(-1194.84, -894.67, 13.55), heading = 211.96, minZ = 13.45, maxZ = 14.0, w = 0.75, h = 1.25, },
    { name = "BurgerShot Table 03", coords = vector3(-1193.737, -896.377, 13.55), heading = 211.96, minZ = 13.45, maxZ = 14.0, w = 0.75, h = 1.25, },    
}
Config.Billing = {
    { name = "BurgerShot Billing Counter 1", coords = vec3(-1187.54, -893.49, 14.0), heading = 32.5, minZ = 13.8, maxZ = 14.3, w = 0.5, h = 0.35, },
    { name = "BurgerShot Billing Counter 2", coords = vec3(-1189.0, -894.81, 14.0), heading = 32.5, minZ = 13.8, maxZ = 14.3, w = 0.5, h = 0.35, },
    { name = "BurgerShot Billing Counter 3", coords = vec3(-1190.6, -895.6, 14.0), heading = 32.5, minZ = 13.9, maxZ = 14.2, w = 0.5, h = 0.5, },
    { name = "BurgerShot Billing Driveby", coords =vector3(-1194.794, -905.006, 14.0), heading = 170, minZ = 13.8, maxZ = 14.3, w = 0.5, h = 0.35, },
}
Config.Counter = {
    { name = "BurgerShot Counter 01", coords = vec3(-1188.23, -894.19, 14.0), heading = 32.5, minZ = 13.8, maxZ = 14.2, w = 0.5, h = 0.6, },
    { name = "BurgerShot Counter 02", coords = vec3(-1189.81, -895.15, 14.0), heading = 32.5, minZ = 13.8, maxZ = 14.2, w = 0.5, h = 0.6, },
    { name = "BurgerShot Counter 03", coords = vec3(-1194.01, -905.27, 13.8), heading = 0, minZ = 13.7, maxZ = 13.9, w = 0.5, h = 0.5, },
}
--This is Used When Config.RemoveMarkers = true
Config.TargetCoords = {
    Fridge = {
    { name = ""..Config.Jobname.." Fridge", coords =vector3(-1184.003, -900.661, 13.798),heading=32.5, minZ = 13.5, maxZ = 13.9, w = 1.0, h = 0.8, }
    },
    Management = {
        { name = ""..Config.Jobname.." Management", coords =vec3(-1188.81, -897.83, 13.95),heading=32.5, minZ = 13.85, maxZ = 14.1, w = 0.5, h = 0.5, }
    },
    Process = {
        { name = ""..Config.Jobname.." Process", coords =vec3(-1188.2, -901.2, 13.7),heading=305.0, minZ = 13.55, maxZ = 13.75, w = 0.45, h = 0.35, }
    },
    Stash = {
        { name = ""..Config.Jobname.." Stash", coords =vec3(-1192.5, -898.1, 13.8),heading=94.85, minZ = 13.7, maxZ = 13.9, w = 0.5, h = 1, }
    },
    BossMenu = {
        { name = ""..Config.Jobname.." BossMenu", coords =vec3(-1199.0, -897.75, 13.75),heading=94.25, minZ = 13, maxZ = 14.5, w = 0.5, h = 0.6, }
    },
    Clothing = {
        { name = ""..Config.Jobname.." Clothing", coords =vector3(-1219.734, -1045.373, 8.283),heading=273.37, minZ = 8.1, maxZ = 8.4, w = 1.0, h = 0.8, }
    }
}

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